Every game engine, from the simplest to the most complex, requires some means of updating the inter…
Read moreTo bridge the gap between the offline world editor and our runtime game object model, we need a way…
Read moreMost game engines provide a suite of runtime software components that together provide a framework …
Read moreUp until now, everything we’ve talked about in this book has focused on technology. We’ve learned t…
Read moreA number of powerful, ready-to-use cross-platform 3D audio engines are available. We’ll outline the…
Read moreUnder normal gameplay conditions, the listener or “virtual microphone” is typically positioned at o…
Read moreI n the real world, solid objects are inherently, well. . . solid. They generally avoid doing impos…
Read moreThe majority of modern 3D games revolve around characters—often human or humanoid, sometimes animal…
Read moreWhen most people think about computer and video games, the first thing that comes to mind is the st…
Read moreDeveloping game software is a complex, intricate, math-intensive and error-prone business. So it sh…
Read moreGames are interactive computer simulations, so the human player(s) need some way of providing input…
Read moreGames are real-time, dynamic, interactive computer simulations. As such, time plays an incredibly i…
Read moreGames are by nature multimedia experiences. A game engine therefore needs to be capable of loading …
Read moreEvery game engine requires some low-level support systems that manage mundane but crucial tasks, su…
Read moreA game is a mathematical model of a virtual world simulated in real time on a computer of some kind…
Read moreC++ Review and Best Practices Because C++ is arguably the most commonly used language in the game …
Read moreWhat Is a Game? We probably all have a pretty good intuitive notion of what a game is. The general…
Read moreWhen I got my first game console in 1979—a way-cool Intellivision system by Mattel—the term “game e…
Read moreGame Programming Notes 2020 In the Game Programming Notes 2020, th…
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